mickoo
Western Thunderer
Osgood, nearly LOL, flight sim models are a little more complex than some might understand (read everyone who does not develope them LOL). In simple terms you have several key areas :-
The mesh, the physical model you see in the game, accurate drawings are required but often difficult to procur, military stuff (our main stream of models) tends to be quite secretive in that aspect LOL.
The skin, never liked that term, but basically the paint on the aircraft, inside and outside.
The FDE, Flight Dynamics Envelope, how the thing flies and feels, that can vary from ultra realism to it flies 'like' I think the real thing would, again real world data is very hard to come by in the military scene, especially if modern, but uber detail FDE data can be collected very easily for civil (tube liners), typically detailed tube liners (and I have a few purchases myself) take as long to start the engines and push back as the real thing, some develpers add a secret quick start button, most military stuff was simply battery on, APU on, bus on, fuel on, engine start, full after burner and punch holes in the clouds, land, turn off, go cook supper for the wife and kids. These days military stuff is getting closer to tube liners and very high end.
Cockpit fidelity, or systems depth, click the wipers switch and in low budget models it just goes 'click', in high end models the wipers move and really high end, they clear water off the screen.
All of these take an inordinate amount of time, the biggest project I ever did was the Seaking helicopter and we threw in 12 models with 16 skins, now to most here a Seaking is a Seaking, but noooo, nothing could be further from the truth, theres airframe changes (Westland - Sikorsky), cockpit layouts and local lumps and bumps so one model does not suit all, unlike Dapol we (I) went for 12 distinct models, muppet, why?
Well we didn't include this and that version or I can't paint (the community is allowed to repaint the models as they see fit and offer the skins for free to others) this variant because you haven't added that airframe to the package, blah blah blah, in the end you just get hammered from pillar to post and all for a virtual model that cost £18! What we lost in fidelity and high end systems we made up for in variants and numbers of bespoke models in the package, but it was never good enough <sigh>.
Back to Dapol, yes errors like basic dimensions should not happen, as noted above it's not a military grade item so data should be 'relatively' easy to procure and check.
Having said that, I cannot ever recall taking a measure to any RTR model I've ever had and if one were to use Dapols 16T wagons in the garden you probably would not notice, so long as it looked right, conversely I'm current begining to model in S7 and an error of 0.1mm would drive me nuts .
It is what it is and they are what they are, they will upset many and I suspect make many others very happy, as an aside I have a friend who models in Gauge 1 live steam, lovely 4F he has but not a rivet on it, I asked him why no rivet detail or 'smaller' pipework etc, his reply in an astonished tone was "it's a working live steam model, not a toy" that was an interesting concept and one I cannot argue with, to him it was the driving and steaming which ticked his boxes and I'm sure if Dapol made the 16t in that scale he'd have a whole rake of them behind his 4F and be as happy as a pig in . Model railways what ever scale mean a lot of different things to a great many people.
The mesh, the physical model you see in the game, accurate drawings are required but often difficult to procur, military stuff (our main stream of models) tends to be quite secretive in that aspect LOL.
The skin, never liked that term, but basically the paint on the aircraft, inside and outside.
The FDE, Flight Dynamics Envelope, how the thing flies and feels, that can vary from ultra realism to it flies 'like' I think the real thing would, again real world data is very hard to come by in the military scene, especially if modern, but uber detail FDE data can be collected very easily for civil (tube liners), typically detailed tube liners (and I have a few purchases myself) take as long to start the engines and push back as the real thing, some develpers add a secret quick start button, most military stuff was simply battery on, APU on, bus on, fuel on, engine start, full after burner and punch holes in the clouds, land, turn off, go cook supper for the wife and kids. These days military stuff is getting closer to tube liners and very high end.
Cockpit fidelity, or systems depth, click the wipers switch and in low budget models it just goes 'click', in high end models the wipers move and really high end, they clear water off the screen.
All of these take an inordinate amount of time, the biggest project I ever did was the Seaking helicopter and we threw in 12 models with 16 skins, now to most here a Seaking is a Seaking, but noooo, nothing could be further from the truth, theres airframe changes (Westland - Sikorsky), cockpit layouts and local lumps and bumps so one model does not suit all, unlike Dapol we (I) went for 12 distinct models, muppet, why?
Well we didn't include this and that version or I can't paint (the community is allowed to repaint the models as they see fit and offer the skins for free to others) this variant because you haven't added that airframe to the package, blah blah blah, in the end you just get hammered from pillar to post and all for a virtual model that cost £18! What we lost in fidelity and high end systems we made up for in variants and numbers of bespoke models in the package, but it was never good enough <sigh>.
Back to Dapol, yes errors like basic dimensions should not happen, as noted above it's not a military grade item so data should be 'relatively' easy to procure and check.
Having said that, I cannot ever recall taking a measure to any RTR model I've ever had and if one were to use Dapols 16T wagons in the garden you probably would not notice, so long as it looked right, conversely I'm current begining to model in S7 and an error of 0.1mm would drive me nuts .
It is what it is and they are what they are, they will upset many and I suspect make many others very happy, as an aside I have a friend who models in Gauge 1 live steam, lovely 4F he has but not a rivet on it, I asked him why no rivet detail or 'smaller' pipework etc, his reply in an astonished tone was "it's a working live steam model, not a toy" that was an interesting concept and one I cannot argue with, to him it was the driving and steaming which ticked his boxes and I'm sure if Dapol made the 16t in that scale he'd have a whole rake of them behind his 4F and be as happy as a pig in . Model railways what ever scale mean a lot of different things to a great many people.