Jim,
It's Autocad 2016.
Better luck today, started with a new scene and kept things to simple views by clicking the hot spots on the cube, no rolling or flying and only one crash today.
Didn't even bother with the chimney, straight onto the GEVO side frames and they went much better, although a more complex shape is some respects it doesn't any or many compound curves as such. I'm finding AutoCAD works kind of in reverse, you don't necessarily make the shape you want, you make a overall shape and then use other primary shapes to take away bits until you end up with the right shape. In 3DSM you started with a primary shape which you grew into the shape you wanted.
First off this is what I call stand over scale...stand over there and it'll look fine
...as I've no accurate drawings, nor do I reliably trust the HO models I have (photos later), different trucks anyway. Most of the data is from the dozens of photos I took in Florida and thousands collected off the web; there are several variations in detail on the basic truck, this one being fitted to a ES40DC. Even then there are differences due to the build dates, but this is the basic raw frame from which the others can be cloned and detailed.
From below the cups for the axle box springs are easily seen, I've a plan for those later. Basically the axle box is an etched assembly with a hole in it which will sit over the axle end and allows for rotating axle box covers
. The springs sit in the axle box cups and are a loose fit up inside the frame which will allow the whole lot to move with the axle springs (CSB)
Two large spigots attach to the 'model' truck frames and the centre rear section with the traction motor suspension bracket is still missing. I don't think it'll cast like that so in the final version I suspect the whole rear turned in end and cross bolster will be one part and the two side frames separate parts, the large spigots may well also need slicing off and being made as individual bits. Luckily there's two lifting holes which will pass right through the spigots and bolt to the model frame inside.
From above more detail is shown, ideally I'd like to split the mold right down the frames along the rear face but there's a couple or big openings in the top which cannot be simply drilled out due to their shape, there are round holds which will just have an indent to centre the drill bit but the two big ones by the brake lever brackets will be a problem.
If I calve off the fixing spigots then the pads for the secondary suspension rubbers will be an issue as they lie directly over the natural joint, they may already be too far in board anyway, I'll know more when I work up the chassis and then insert the rubbers to see how it looks visually.
In reality the box section between the axles is hollow, I could replicate that with a big hollow inside and then simply make a rebate around the opening at the bottom to stick in a plastic card or brass cover sheet, that'd give the lifting holes and brake bracket openings their prototypical flange appearance.
Other details like holes to mount the brake cylinders and anti hunting dampers still need addressing, again just small dimples for drill will be sufficient.
A scene with the basic AutoCAD lighting, pretty bland, shadows are false and too dark and highlights just way too shiny, basically no occlusion lighting.
I need to work with the filleting tool, it works but only in a certain way and you have to follow a certain path for it to work on multi edges where they meet.
The other option to casting is of course just get them done as 3D prints, not sure if 3D printing can do hollows inside the box section so still might need to leave a clear base with ledge for blanking plate; I'm also not quite sure how much they'd cost.
Right, back to looking at calving the rear bolster off and making the motor mount section and perhaps if there's still time, calving off the mounting spigots.
MD