Simon
Flying Squad
I managed a full 25 minutes of playing this morning before coming to the shop. Although the video quality is rubbish, I have uploaded three little movies from my activities.
The best is this one I think:
One of the other videos shows the loco accelerating far too quickly
In summary so far, I think the sound adds a huge amount to the fun and "realism" available on what is currently a fearfully simple set up. I am very much a "beginner" and there is lots more to learn, in addition to scope for more functions on the DCC side of things. I have also "acquired" in this package the whole inertia/realistic control business, which is completely new for me. One thing that impresses me is the way in which (I think) the system detects the slight uphill/downhill gradients on my line and adds/removes from the rate of decelleration when coasting accordingly.
Very clever stuff and well worth the investment so far - huge extra enjoyment to be had I think
Simon
The best is this one I think:
One of the other videos shows the loco accelerating far too quickly
In summary so far, I think the sound adds a huge amount to the fun and "realism" available on what is currently a fearfully simple set up. I am very much a "beginner" and there is lots more to learn, in addition to scope for more functions on the DCC side of things. I have also "acquired" in this package the whole inertia/realistic control business, which is completely new for me. One thing that impresses me is the way in which (I think) the system detects the slight uphill/downhill gradients on my line and adds/removes from the rate of decelleration when coasting accordingly.
Very clever stuff and well worth the investment so far - huge extra enjoyment to be had I think
Simon