New Haven Neil

Active Member
Just catching up.

Interesting that that photo of the wiggly track and interesting pointwork are at Tanfield - as I suggested one of your earlier photos reminded me of, not the same shed though, the photo is of the one around the back not the running shed. If you're ever in the north-east I strongly recommend a visit there for inspiration of wiggly track and industrial engines in both immaculate, and destitute conditions!
 

Jordan

Mid-Western Thunderer
. I have seen attempts at recreating badly laid track and it appears to be quite difficult to not only do convincingly but to also maintain decent running.

That is the way I do it. The RTR points are out of the packet or perhaps with the toe shortening. The ‘rough’ track appearance is enhanced by adding wiggles and joggles at joins and ensuring that adjacent tracks aren’t parallel.
As some on here will know, I've done quite a lot of 'wonky track' , such that any pictures of bad track have come to be known as "Jordan Track"... :cool:
However - the big 'BUT' is that it's designed for American diesels & rolling stock, which all ride on trucks (bogies if you must), and of course the prototype does that precisely to overcome issues with wonky track!
For UK models, 0-6-0 locos and 4-wheel stock, the track can't be as rough at all unless the models have equalising or compensation or what have you. Out of the box R-T-R really is going to struggle to stay on the rails if track is too wonky. The only way to find out is to experiment....
Or turn to US outline, of course..... ;)
 

NHY 581

Western Thunderer
Morning all,

It's a bit quiet, modelling wise, which I must admit has suited me.
Despite this, The Room of Doom has once again taken on a bit of an unkempt appearance and this needs attending to, something I do actually enjoy doing as I invariably find something "new". I'm hoping therefore to have some time today to get things in order.

Rob
 

NHY 581

Western Thunderer
Evening all,

Well, a bit of woodwork ( well, ish ) in between other non fun stuff yesterday and today has seen the carcass of Y Ddôl taking shape. Here are the results thus far.

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The partition separating the scenic section from the fiddly area is indeed angled away from the viewer as a bit of an experiment to see how well the view from the scenic section into the fiddly area can be obstructed.

Once all the woody bits are cut etc, the backscene will be clad in card as per S.O.P and all surfaces can then be painted, internally and externally.
 
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