I’d not call it a new way of drawing.
3D CAD creates images, sure, but you “model“ them rather than draw them.
Start with a plane, draw a shape on it, and click a button to extrude it one side of the plane (or the other, or both sides equally) and then you have a 3D “solid” which you can rotate and view on the screen. Or you draw a shape (like a wheel rim) and an axis, and then click a button to rotate the shape around the axis.
You can add, or subtract, extruded forms from your initial solid, creating new planes as necessary. You can chamfer & fillet, add threads & other features. And once you have your object, you can mirror it, so you don’t draw a RH and a LH cylinder block, you model one, and then create a mirror image for t’other side. You clone things (like wheels) and then add or subtract material to make them same-but-different as required.
and you assemble your components, by defining the way in which they relate, just like a real component - this face touches that face, and these holes line up, or whatever the constraints are.
It still pleases me when I model something, it’s even better when you give the drawing to the machinist and he makes it, (or DIY) and it works….