Thoughts had turned recently to the end of the transloading yard, officially called "Shortside North", and how the rails just end up against a plain wall.
I had a spare building 'blank' which didn't look too bad placed across the end of the layout, thus:-
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It needed some trimming to fit, and line up the door with the track. I also decided to lose the apex roof. Painted like the warehouse, currently it is a bit 'lost' against the backscene, save for the red door...
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Now it would be very nice if I could open the door & shunt cars inside the building. The difficulty is that this is a brick outside wall, two floors up.

So the solution? Behold!! The "virtual warehouse"!!!
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Okay, it's a cheap pine shelf, fitted under the layout at this point. But it holds a couple of cars, as if they are IN the warehouse!
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Of course this involves some 'hand of god' operation that would send purists who hate hand intervention with couplings into fits of preposterous spluttering!! To say it needs a huge suspension of disbelief as it happens is an understatement

But it works for me. I like being involved in the operations, which is why I have manual ground throws for the switches, and uncouple cars with a BBQ skewer. I have never forgotten myself and thought I was next to a
real railroad when operating this layout, only to have the illusion shattered by the appearance of my own hand!!
What this also does is add a bit more car capacity to the layout, as look - now those two cars are 'inside' the warehouse, there's space in the yard again....
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